Bugs Fight M4

is a simple action game for 2-4 players from the BAHA Software group.

Every player takes a role of one of four distinct bugs. The game is very straightforward. To win the game, you need to eat as many other bugs as possible.

Main Menu

In the main menu, you set up parameters of the game. The number of players (2-4) represented by a digit and a depiction of the bugs above the menu, the winning score, the number of places where the fifth bug can appear and also one of the four maps.

To change parameters, press the highlighted keys. You can hold the SHIFT key to change the parameters in opposite direction.

To start the game, press SPACE BAR, the START key or the FIRE button of joystick #1.

Game Screen

The top and bottom parts of the screen are status lines. For every player, the score (S) and power (P) are displayed.

The fight takes place in the middle of the screen.

The Fight

At the beginning, all players-bugs hatch out from their eggs. After that, the bugs can be moved with joysticks. A fifth bug keeps appearing randomly on screen. The fifth bug is on the lowest level of the food chain. It is imperative to get to that bug as fast as possible, as eating it increases power (P). The power is needed to eat other bugs.

If one bug tries to eat other bug:

1. If both have the same power, they both explode and lose power.

2. If one bug is stronger, then it gets one point and loses power. The weaker bug explodes.

It is, therefore, necessary to eat everything possible. However, beware of overeating! If someone eats the fifth bug and already has power of 3, he will explode, lose all power and lose one point (if he has some).

The fight ends when one of the players reaches the winning score. When the fight ends, a table with results is displayed showing final standings and scores of the players.

You can press ESC to terminate the fight prematurely and return to the main menu.

System requirements

Atari XL/XE with 64 KB of RAM, MultiJoy, disk drive. Stereo sound is supported. You can run the game directly from the FLOP reader.

Development

Design, programming in TBXL, sound and graphics by Petr Postava (HardCore). RMT player for TBXL, optimizations and technical advice was provided by Michael Kalouš (Baktra).